E3 2017 Recap

NOTICE AS OF 6/1/2020: This is a revised edition of the E3 2017 Recap video that we did years ago. For the website, we decided to convert it into an article only, along with adding some tidbits here and there to make it a bit more of an interesting read. Hope you guys enjoy this as we continue to make more content for both our website and YouTube channel. 😉


What is going on everybody, Sage here, and today we’ll be recapping E3 2017.

Since WWDC and E3 both happened on the exact same month, I thought I’d recap what happened during one of the biggest gaming events for 2017.

Before we do get started though, a couple quick notes:

  • I’m only going to be looking at the big three: Microsoft, Sony, and Nintendo. I won’t be covering anything that happened at the EA, Ubisoft, and Bethesda conferences.
  • I’m also only going to be looking at the stuff that enticed me, and may entice you as well. If I missed anything you liked that I didn’t cover, don’t jump on me.

So anyways, without further ado, let’s get to the recap.


Let’s start off E3 2017 with Microsoft’s camp.

Image Credit: Microsoft

Xbox One X

The first thing Microsoft announced at their press conference was the Xbox One X, previously announced at E3 2016 under the codename Project Scorpio.

As expected, it’s an upgraded version of the Xbox One, and would launch worldwide on November 7th, 2017.

Looking at the design of the system, it’s actually pretty small compared to the Xbox One S, but as you’re about to hear, it packs a lot of power into such a small enclosure.

Hardware-wise, it has a 6 teraflop GPU clocked at 1.172 GHz, and has 12 GB of GDDR5 memory, with a memory bandwidth of 326 GB/s.

The Xbox One X is capable of playing games at a native 4K HDR, either at 30 or 60 frames per second, supports up to 8 million pixels or more on a single 4K resolution, has a wide color gamut, and supports premium Dolby Atmos surround sound, similar to the one you hear at a movie theater. Not only that, but it also supports 4K Ultra HD Blu-ray discs (through the slot-loading drive on the bottom left), so you can also play high quality movies on your Xbox One X console.

Now seeing that this is an upgraded version of the Xbox One, all of its accessories and games are backwards compatible, with games (if supported) to be rendered in 4K, whether you’re using a 4K TV or not; if you are using a 1080p TV, you’ll get the improved 1080p output instead.

The Xbox One X also includes an SoC (system-on-a-chip) called the Scorpio Engine, which incorporates a custom 2.3 GHz 8-core AMD CPU, and packs all the horsepower needed to play those 4K capable games. Now with all this horsepower in a small enclosure, surely it’ll overheat easily, right? Well, the good news is that the Scorpio Engine uses a liquid cooled vapor chamber (normally used on servers and high-end computers) to cool the CPU.

Other hardware-related features of the Xbox One X consist of a 1 TB hard drive, optimized power management, supersampling anti-aliasing, and better performance when playing virtual reality (VR) games.

At the time of its announcement, Microsoft boasted the Xbox One X as not only the most powerful console ever made, but also the smallest Xbox they’ve ever made. (Apple would be so proud.) And like I said before, it’s smaller than the slim version of the Xbox One, yet still packs more horsepower; now that’s insane.

After Microsoft talked about the games for the system (which we’ll get to later), Phil Spencer came back to the stage to give us an update on the Xbox One’s backwards compatibility program: In addition to Xbox 360 games, original Xbox games are also going to be available on Xbox One through this program. Now that’s pretty cool, and a rather consumer-friendly approach.

Now with all the 4K horsepower packed into a small design, how much should the Xbox One X go for? Well, before I talk about that, they did announce a price drop for the Xbox One S: $249 USD, before announcing the Xbox One X’s price of $499 USD. (The same price as the first-generation iPad, and let’s not forget the original Xbox One with Kinect.)

So now let’s get into the games that Microsoft announced for their console, because let’s face it: no console is complete without games.

Image Credit: Turn 10 / Microsoft

Forza Motorsport 7

The first game they showed off was Forza Motorsport 7, the tenth installment in the Forza series of racing games, developed by Turn 10 Studios. Obviously it’s optimized for the Xbox One X, so you get the impressive 4K HDR graphics, but they did show off one new gameplay feature: Dynamic weather, so weather conditions can change overtime as you race, which I thought was pretty cool.

This game includes most of the content from the previous Forza games (including Horizon 3 and Motorsport 6), but there were also some new cars added, one of which was a 2018 Porsche 911 GT2 RS.

The game is exclusive to both the Xbox One and Windows 10 platforms (so you can play it on PC if you so desire), and would be released on October 3rd, 2017.

Image Credit: Deep Silver

Metro Exodus

The next game on the list is a new Metro game: Metro Exodus, developed by 4A Games and published by Deep Silver (a division of Koch Media, which in turn is a subsidiary of Embracer Group, the parent company of THQ Nordic). This first-person shooter serves as the third installment in the Metro series, following the events of Metro: Last Light.

The game was originally announced for a 2018 release on both the Xbox One and Windows 10 platforms. (It was also announced for the PlayStation 4 outside of the Microsoft conference.)

Sage’s Fun Fact: The game was eventually delayed to February 15th, 2019, and was going to be released on Steam as well for PCs. At the last minute however. Deep Silver signed a 1-year exclusivity deal with the then recently-launched Epic Games Store. (This was most likely due to Epic having a bigger revenue split to the developer compared to the industry standard 70/30 split that Steam has.)

This, as you would expect, caused controversy amongst the gaming community, resulting in its previous games getting review-bombed. Despite this, the game would go on to receive positive reviews, and sales were good despite the Epic Store/Windows Store exclusivity on PCs (though Steam pre-orders were honored). The game would eventually get a Steam release the following year.

Image Credit: Ubisoft

Assassin’s Creed Origins

The next game is Assassin’s Creed Origins, Ubisoft’s newest installment in the Assassin’s Creed series that takes place in Ancient Egypt. One of the new gameplay mechanics showed off in the demo was the ability to switch between the Assassin and the Bird characters, which I thought was pretty cool.

The game would be released on October 27th, 2017 for the Xbox One, PlayStation 4, and PC.

Image Credit: PUBG Corporation / Krafton

PlayerUnknown’s Battlegrounds

Next up: PlayerUnknown’s Battlegrounds (PUBG), a multiplayer game where you fight against over a hundred players and try to be the last man standing. (So basically, Fortnite Battle Royale before it was popular.)

At the time, PUBG was available for PCs as a public beta, but it was officially announced that it would be coming to consoles as well, starting with the Xbox One as a timed exclusive.

It would be released for Xbox One in late 2017 as part of the Xbox Game Preview program. (The game also received a full release for PCs that same month, and would eventually receive an official Xbox One release in September of the following year.)

Image Credit: Ghost Ship Games / Coffee Stain

Deep Rock Galactic

Deep Rock Galactic, developed by Ghost Ship Games and published by Coffee Stain (also an Embracer Group subsidiary), is a co-op first-person shooter where you play the role of space dwarves exploring through procedurally generated cave systems. (Basically, Minecraft…IN SPACE.)

No release date was announced for it at the time, but it would eventually be released through Early Access in around 2018, before finally getting an official full release for Xbox One and Windows 10 platforms on May 13th, 2020.

Image Credit: Undead Labs / Microsoft

State of Decay 2

State of Decay 2 is the sequel to the first State of Decay, developed by Undead Labs. As you would expect, it’s a zombie survival game, with some co-op mechanics added as well.

This game, released for both the Xbox One and Windows 10 platforms, was previously announced at E3 2016 with a release date of 2017, but was eventually delayed to Spring 2018.

Image Credit: Scavengers Studio

Darwin Project

Next up: Darwin Project, a free-to-play multiplayer third-person shooter survival game, developed and published by Scavengers Studio. From the looks of it in the trailer, it’s got a mature cartoony nature to it, and the end goal is to be the last person standing, all while surviving in extreme environmental conditions.

At the time, there was no release date for it, but it would eventually be released through Early Access on March 9th, 2018, followed by a full release on all Microsoft platforms on January 14th, 2020.

Image Credit: Mojang / Microsoft

Minecraft Bedrock Update & Super Duper Graphics

Next up: Minecraft!

Minecraft (the Bedrock edition, not the Java edition, which is superior in my opinion) received a “Better Together” update for all available platforms: It’s getting a new community marketplace, where you can purchase resource packs, texture packs, sound packs, and even worlds, from mapmakers such as PolyMaps and the NoxCrew. It’s also going to support multiplayer servers, such as CubeCraft and Mineplex (both of which have had a large presence in the Java edition in the past), and it’s going to have cross-platform multiplayer compatibility between the Bedrock platforms, which also includes the VR version.

Now of course, since we’re talking about the Xbox One X, Minecraft Bedrock was to receive a free 4K update, scheduled for a Fall 2017 release, called the Super Duper Graphics Pack. Basically, it takes full advantage of the Xbox One X’s horsepower by significantly enhancing the graphics in Minecraft. (Shaders and Faithful32 anybody?)

Sage’s Fun Fact: The Super Duper Graphics Pack was delayed multiple times due to technical limitations, and would officially be cancelled on August 12th, 2019. (A shame really, as it would’ve competed well with the Java Edition mods I mentioned earlier.)

Image Credit: Bandai Namco

Dragon Ball FighterZ

Dragon Ball FightersZ, developed by Arc System Works and published by Bandai Namco, is a 2D fighting game featuring characters from the Dragon Ball Z universe; if you like Dragon Ball, then this game might be your cup of tea.

The game was announced for an early 2018 release; it would eventually be released on January 26th, 2018 for the Xbox One, PlayStation 4, and PC platforms in all countries…except Japan, which would get the game less than a week later.

Image Credit: Rare Ltd. / Microsoft

Sea of Thieves

Next is Sea of Thieves (developed by Rare), a cartoony pirate adventure game where you sail the high seas and try to steal as much treasure as possible to become the ultimate pirate legend.

The graphics for the game looked nice (especially the water), and it’s also going to have co-op mechanics, so other players can help each other out in their quest.

The game was scheduled for an early 2018 release; it would eventually be released on March 20th, 2018 for all Microsoft platforms.

Image Credit: Fullbright


Next up: Tacoma, an adventure exploration game developed and published by Fullbright (creators of Gone Home), where you play the role of Amy Ferrier, a contractor sent to recover sensitive data from the Lunar Transfer Station Tacoma, whose previous crew was evacuated, and it’s up to the player to uncover the mystery behind this evacuation.

It was released on August 2nd, 2017 to Xbox One and PC platforms, including macOS and Linux. (A PlayStation 4 release wouldn’t come until later.)

Image Credit: Playful Corporation

Super Lucky’s Tale

Next up is a platformer called Super Lucky’s Tale, a sequel to an Oculus VR-exclusive game called Lucky’s Tale, developed by Playful Corporation. Judging by the trailer, it looks like some sort of kids platformer, featuring a young fox in a cape (named Lucky) as the main character.

It originally came out as a timed exclusive launch title for the Xbox One X, but was also available for regular Xbox One and Windows 10 platforms that same day. (A Nintendo Switch and PlayStation 4 port, under the name “New Super Lucky’s Tale”, wouldn’t come until later.)

Image Credit: Studio MDHR


Next is Cuphead (also known as Cuphead: Don’t Deal with the Devil), a 2D run-and-gun platformer developed by Studio MDHR. When it comes to the graphics, it has a 1930s cartoon vibe to it, which I’ll admit, looks rather impressive from an art perspective. The gameplay itself also looks kinda fun.

It was released on September 29th, 2017 to all Microsoft platforms.

Image Credit: Sumo Digital / Microsoft

Crackdown 3

Next up is the third installment in the Crackdown series: Crackdown 3, developed by Sumo Digital. This game stars professional football player and Old Spice legend Terry Crews as Commander Jaxon, and contains some new co-op and multiplayer modes.

It was also planned to be released as a launch title for the Xbox One X, much like with Super Lucky’s Tale. (Crackdown 3 would get delayed multiple times, but did eventually get a release on February 15th, 2019…to mixed reviews.)

Image Credit: Square Enix

Life Is Strange: Before the Storm

Next is Life is Strange: Before the Storm, a prequel and the second entry in the Life is Strange series, developed by Deck Nine, and published by Square Enix.

This story-driven game is split into three episodes, with the first episode being released on August 31st, 2017, on Xbox One, PlayStation 4, and PC. The other two episodes would come out later in October and December respectively.

Image Credit: Monolith / WB Games

Middle Earth: Shadow of War

Middle-Earth: Shadow of War is a sequel to Middle-Earth: Shadow of Mordor, developed by Monolith and published by Warner Bros. Games. It is an open-world action role-playing game, set in-between the events of The Hobbit and The Lord of the Rings, much like with the previous entries in the franchise.

It was released on October 10th, 2017 on the Xbox One, PlayStation 4, and PC platforms.

Image Credit: Moon Studios / Microsoft

Ori and the Will of the Wisps

Next is Ori and the Will of the Wisps, a direct sequel to Ori and the Blind Forest, developed by Moon Studios. Judging by the looks in the trailer, it did look pretty impressive. There was no release date specified at the time of its announcement. (The game would eventually be released on March 11th, 2020 on all Microsoft platforms.)

Image Credit: BioWare / Electronic Arts


And finally, we end off the Microsoft press conference with a new IP from EA, called Anthem, another action RPG game developed by EA subsidiary BioWare. The game was originally announced during EA’s press conference, but in Microsoft’s press conference, gameplay was shown. Judging by the footage, the graphics looked pretty cool, and the gameplay, along with the combat, looked okay. The game was scheduled for a 2018 release. (It would eventually miss the 2018 holiday season deadline however, instead being delayed to February 22nd, 2019. The game received mixed reviews upon release, and sales weren’t impressive either.)

Other Games

Before we wrap up the Microsoft portion of E3 2017, I’d like to quickly go over the other games that we’re announced, but I didn’t have much time to talk about:

  • Black Desert, an MMORPG developed by Pearl Abyss and published by Kakao Games; there was no date specified for the console release at the time of its announcement, though it was already available for PCs prior. (It was eventually released on Xbox One on March 4th, 2019, with a PlayStation 4 port coming later.)
  • The Last Night, a cinematic platformer developed by Odd Tales and published by Raw Fury; there was no date specified at the time of its announcement.
  • The Artful Escape, a sorta strange cartoony platformer game developed by Beethoven & Dinosaur and published by Annapurna Interactive; there was no date specified at the time of its announcement.
  • Code Vein, an action role-playing game developed and published by Bandai Namco; it was originally set for a 2018 release date, but was eventually delayed to September 27th, 2019.
  • Ashen, an action role-playing game developed by A44 and published by Annapurna Interactive; there was no date specified at the time of its announcement. (It was eventually released to all Microsoft platforms on December 7th, 2018.)


Now, let’s move on to Sony’s camp.

Now Sony didn’t have any new hardware to announce, but they did have a whole bunch of (mostly) exclusive games, so let’s take a look.

The press conference started off with some slow, ancient music of some sort, before they unveiled the first game…

Image Credit: Naughty Dog / Sony

Uncharted: The Lost Legacy

Uncharted: The Lost Legacy, developed by Naughty Dog, is a standalone expansion to Uncharted 4, previously announced in December of 2016; the trailer shown at E3 2017 was merely focused on the story for the game.

The game would be released exclusively for the PlayStation 4 on August 22nd, 2017.

Image Credit: Guerrilla / Sony

Horizon Zero Dawn: The Frozen Wilds DLC

Next up is an expansion pack to Horizon Zero Dawn, called The Frozen Wilds, developed by Guerrilla Games, the same company behind the base game. This expansion adds new content, which includes a new area: a snowy mountain region called “The Cut”.

This expansion pack would be released (coincidentally) on the same day as the Xbox One X: November 7th, 2017.

Image Credit: Sony

Days Gone

Next, we have a survival horror game called Days Gone, developed by Sony’s Bend Studio. According to the PlayStation blog, it’s a “open-world game set in the beautiful high desert of the Pacific Northwest, 2 years after a pandemic has transformed the world.” (A pandemic, eh? And we all know that term is more relevant than ever as of 2020…)

The game was first announced at E3 2016, with no date specified at the time. For E3 2017, gameplay footage was shown. The game would eventually be released for the PlayStation 4 on April 26th, 2019.

Image Credit: Capcom

Monster Hunter: World

Next, we have Monster Hunter: World, an action role-playing game developed and published by Capcom. It’s the fifth and latest main installment in the Monster Hunter series, and in this game, you play the role of a hunter, attempting to battle against monsters you discover in various environmental worlds.

The game was scheduled for an early 2018 release; it was eventually released on January 26th, 2018 as a console exclusive, for both the PlayStation 4 and Xbox One. (A PC port wouldn’t come until later.)

Image Credit: Bluepoint Games / Sony

Shadow of the Colossus (2018 Remake)

Next, PS4 fans rejoice: Shadow of the Colossus got a remake…and that’s really all you need to know, since the story and gameplay are pretty much identical to that of the original, minus a few technical changes. Oh, and it was developed by Bluepoint Games.

Sage’s Fun Fact: This was Bluepoint Games’ second Shadow of the Colossus-related project; their first was a remaster of the original for the PlayStation 3, made back in 2011. Speaking of which, the original (made for the PlayStation 2 back in 2005) was developed by Sony Interactive Entertainment’s Japan Studio and Team Ico.

The game was scheduled for a 2018 release; it was eventually released on February 6th, 2018 for the PlayStation 4 in North America, with a European release the following day, followed by a Japanese release the following day. (I know, a lot of follows, eh?)

Image Credit: Capcom

Marvel vs. Capcom Infinite

Next up is Marvel vs. Capcom Infinite, a fighting game and the sixth main installment in the Marvel vs. Capcom series, developed and published by Capcom. This game contains most of the gameplay mechanics that Marvel vs. Capcom players might be familiar with, but it also adds some new ones, as well as characters from the Guardians of the Galaxy and The Avengers. (Unfortunately, this also means that the X-Men characters, as well as the Fantastic Four, are not present, due to legal issues involving Disney, Marvel, and 20th Century Fox, the latter of which is now owned by Disney as of March 2019.)

The game was released for PlayStation 4, Xbox One, and PC on September 19th, 2017.

Image Credit: Activision

Call of Duty: WWII

Next up is Call of Duty: WWII, the 14th main installment in the Call of Duty franchise, developed by Sledgehammer Games, and published by its parent company Activision.

The game’s multiplayer was featured as part of the E3 demo, but it also marked the return of the series’ World War II roots that started the franchise to begin with, so at least there’s that.

The game was made available for pre-order on the same day of its announcement, and was eventually released on PlayStation 4, Xbox One, and PC platforms on November 3rd, 2017.

PlayStation VR Spotlight

Before we move on to the next set of AAA games, we’ve got some PlayStation VR stuff to briefly talk about:

  • The Elder Scrolls V: Skyrim is getting a PlayStation VR port, to be released during the Fall of 2017. Need I say more?
  • Star Child, a narrative-driven action adventure VR game, developed by Playful Corporation, the same company behind Super Lucky’s Tale. There was no date specified at the time of its announcement.
  • The Inpatient, a first-person psychological horror VR game and a prequel to Until Dawn, developed by Supermassive Games; it was released on January 23rd, 2018.
  • Monster of the Deep: Final Fantasy XV, a VR fishing simulator, set in the world of Final Fantasy XV, developed and published by Square Enix. The game was scheduled for a September 2017 release, before being pushed to November 21st, 2017.
  • Bravo Team, a first-person VR shooter, developed by Supermassive Games (who also did The Inpatient). There was no date specified at the time of its announcement.
  • Moss, a VR adventure game developed and published by Polyarc, where you play as some kind of mouse character, with the gameplay focused primarily on solving puzzles; it was released on February 27th, 2018.
  • Finally, we’ve got Superhot VR, developed and published by the Superhot Team. Basically, it’s the VR edition of Superhot, a first-person shooter where only time moves when you move; it’s a pretty good game worth checking out; the PlayStation 4 and VR ports were both released on July 21st, 2017.

So with the VR stuff out of the way, let’s get back to the AAA games…

Image Credit: Sony

God of War (2018 Soft Reboot)

Next, we have the 2018 soft reboot of God of War. When it came to the trailer, the game looked graphically impressive, and the combat (from what I’ve heard) is better than what the originals had.

The game was scheduled for an early 2018 release; it was eventually released on April 20th, 2018 as a PlayStation 4 exclusive.

Image Credit: Quantic Dream

Detroit: Become Human

Next, we have Detroit: Become Human, a story-driven adventure thriller developed by Quantic Dream. According to the PlayStation blog, it is “set in a near future where androids look, speak, and move like human beings, and operate in society at every level from manufacturers to teachers.” (So basically, an era where the human species are extinct; sounds scary to me.)

No release date was given at the time of its announcement; it was eventually released as a PlayStation 4 console exclusive on May 25th, 2018. (It did later receive a PC port in December of 2019…as an Epic Games Store timed exclusive.)

Image Credit: Bungie

Destiny 2

Then we have Destiny 2, the sequel to the first Destiny game, developed by Bungie and published by Activision.

There’s really nothing much else to say about this game, other than…it exists.

The game would be released for the PlayStation 4 and Xbox One on September 6th, 2017. (It was later ported to the PC via Battle.net in October of the same year; after the publishing rights reverted to Bungie, it was moved to Steam in October of 2019, with a Google Stadia port released the following month.)

Image Credit: Insomniac Games / Sony


And how about we finish off the Sony conference, with what was probably one of the biggest game announcements of E3 2017: A Spider-Man game, exclusive to the PlayStation 4.

Developed by Insomniac Games (the game studio behind the original Spyro the Dragon and Ratchet & Clank, later purchased by Sony in August of 2019) and first announced at E3 2016, it is (according to the footage) an open-world action adventure game set in the traditional Spider-Man universe; the gameplay looked pretty cool, and the graphics also looked pretty decent.

The game was scheduled for a 2018 release; it would eventually be released on September 7th, 2018, and would go on to become one of the best-selling PlayStation 4 games of all time.

Other Games

Before we wrap up the Sony portion of E3 2017, I’d like to quickly go over the other games that we’re announced, but I didn’t have much time to talk about:

  • Crash Bandicoot N. Sane Trilogy, a remaster of the first three Crash games, developed by Vicarious Visions. First announced at E3 2016, the game was released on June 30th, 2017 as a PlayStation 4, before being released to other platforms (including PC and Nintendo Switch) a year later.
  • Everybody’s Golf, the 12th installment in the Golfing series of the same name, developed by Clap Hanz and Sony Interactive Entertainment’s Japan Studio. The game was released on August 29th, 2017 for the PlayStation 4.
  • Finally, Undertale got a PlayStation 4 and PS Vita port. (This was no surprise considering the game engine Undertale was made on, GameMaker Studio, added SDKs for the PlayStation platforms around that time.) Now this game needs no introduction: It’s UNDERTALE, the rather humorous role-playing game by Toby Fox.

    The game was released for both PlayStation platforms during the Summer of 2017; at the time of its announcement, there were two Limited Editions made available: A retail version, which includes the physical game disc/cartridge and an illustrated booklet, and a Limited Edition Collector’s Edition, which includes everything from the retail version, plus the soundtrack, as well as a gold-plated musical heart locket.

    Also, well played Toby Fox on that trailer. 👍


Now let’s move on to the third and final of the big three: Nintendo.

Unlike the other two, Nintendo did a livestreamed “Nintendo Spotlight”, showcasing some new and exclusive titles… So let’s take a look.

But first, I’d like to get this out of the way: FIFA 18, the 2018 edition of the FIFA soccer (or football outside of the US) series from EA, comes to the Switch (among other platforms) on September 29th, 2017.

So with that out of the way, let’s get onto the REAL spotlight…

Image Credit: Nintendo


First game on the list is ARMS, a cartoony fighting game; it was previously announced as part of the January Switch presentation, but now has a confirmed release date of June 16th, 2017.

Image Credit: Nintendo

Splatoon 2

Another game briefly showcased was Splatoon 2, the sequel to the Wii U game Splatoon; much like ARMS, it was previously announced as part of the January Switch presentation, but now has a confirmed release date of July 21st, 2017.

Image Credit: Monolith Soft / Nintendo

Xenoblade Chronicles 2

Next, we have Xenoblade Chronicles 2, the sequel to the JRPG Wii game Xenoblade Chronicles, developed by Monolith Soft; it was also previously announced as part of the January Switch presentation, but now has a confirmed release date of Holiday 2017. (It would eventually be released on December 1st, 2017.)

Image Credit: Nintendo

Kirby on Switch

Next up, Kirby is getting a new game for the Nintendo Switch, developed by HAL Laboratory. (At the time, “Kirby” was its working title.) The gameplay has the familiar 2.5D platforming mechanics that fans of the franchise might recognize; the game was scheduled for a 2018 release.

(It would eventually be released on March 1st, 2018, under its final title: Kirby Star Allies.)

Image Credit: Nintendo

Pokkén Tournament DX

Next, we have Pokkén Tournament DX, a Pokémon tournament fighting game developed by Bandai Namco; this so happens to be an enhanced Switch port of Pokkén Tournament, originally released for the Wii U (at least in North America); the Switch port was released on September 22nd, 2017.

But for those who are looking forward to a “true” Pokémon game, you’re in luck: One was announced in development by Game Freak that same day. (Obviously there was no release date specified for it at the time, and all we got was a confirmation with little to no information about the game itself.)

Image Credit: Nintendo

Metroid Prime 4

Big news for Metroid fans: Metroid Prime 4 was confirmed in development for the Nintendo Switch…and that’s about it. (Obviously, no release date specified at the time of its announcement.)

Sage’s Fun Fact: The game was originally going to be developed by Bandai Namco (the same company that co-developed Super Smash Bros. for the Wii U, 3DS, and eventually Switch), but by January 2019, development had restarted; it is currently being developed by Nintendo subsidiary Retro Studios.

Image Credit: Nintendo

Yoshi on Switch

Next, we have a new Yoshi game for the Nintendo Switch, developed by Good-Feel. Visually, it looks impressive, and the gameplay has some neat 2.5D platforming mechanics; the game was scheduled for a 2018 release.

(It would eventually be released on March 29th, 2019, under its final title: Yoshi’s Crafted World.)

Image Credit: Nintendo

Fire Emblem Warriors

Fire Emblem Warriors, an action hack-and-slash JRPG and a Fire Emblem spin-off game, developed by Omega Force and Team Ninja (both of which are divisions of Koei Tecmo). As you can probably tell, it’s a crossover between Nintendo’s Fire Emblem series and Koei Tecmo’s Dynasty Warriors franchise, with the gameplay being similar to the latter.

The game was previously announced in January of 2017; the trailer shown at E3 2017 was merely focused on the story for the game, and was scheduled for a Fall 2017 release. (It would eventually be released on September 28th, 2017 in Japan by Koei Tecmo, while Nintendo would release it worldwide the following month, on October 20th.)

Image Credit: Bethesda

The Elder Scrolls V: Skyrim

Now this game needs no introduction: Skyrim, developed by Bethesda, has been ported to many platforms since its initial release in 2011; the Nintendo Switch version is no exception.

First announced in January of 2017, the Switch port of Skyrim is exactly that: a port. However, it does have some exclusive features, such as Amiibo support, so you can use any of your amiibos in-game to unlock new items, and if you happen to use any Legend of Zelda-themed amiibos, you can obtain special Legend of Zelda-themed items, including the Skyward Sword and Link’s Breath of the Wild outfit. Pretty cool, huh?

The game was scheduled for a Holiday 2017 release; it was eventually released on November 17th, 2017.

Image Credit: Nintendo

The Legend of Zelda: Breath of the Wild Expansion Pass

Speaking of Legend of Zelda, Breath of the Wild is getting DLC, in the form of an Expansion Pass. The pass itself costs $19.99 USD, and are compatible with the Switch and Wii U versions of the game. The Expansion Pass consists of two DLC packs:

  • The Master Trials, which adds new armor and masks, among other things. The first DLC pack would be released on June 30th, 2017.
  • The Champions’ Ballad, which adds four new champions to the game, along with their stories. (The champions are also getting Amiibo toys.) This second DLC pack would be released during Holiday 2017.
Image Credit: Ubisoft / Nintendo

Mario & Rabbids: Kingdom Battle

Next, we have a Mario and Rabbids crossover from Ubisoft: Mario + Rabbids Kingdom Battle.

The gameplay for it look pretty interesting (some people have compared it to X-COM, which has a similar turn-based tactical feel), and the graphics also look impressive.

The game was first unveiled at Ubisoft’s E3 conference, but was also showed off at Nintendo’s E3 spotlight; it was eventually released on August 29th, 2017.

Image Credit: Psyonix

Rocket League on Switch

Then we come to one of my favorite games: Rocket League.

As expected, it’ll be ported to the Nintendo Switch console…and normally that would be all I’d have to say, other than it has some exclusive battle cars and customizations, most of them being Mario-themed and such. (It also has cross-platform multiplayer, so you can play on a multiplayer server hosted on a PC, on another platform, such as the Switch.)

The Switch version of the game was released on November 14th, 2017.

Image Credit: Nintendo

Super Mario Odyssey

And lastly, but not least…let’s talk about Super Mario Odyssey.

So the new trailer starts off with a T-Rex stomping by, making it look like a totally different game was going to be announced…until the Mario hat showed up on top of his head; it turns out the Mario hat is actually Cappy, who transforms the T-Rex back into Mario afterwards.

This shows off one of the key gameplay mechanics in Super Mario Odyssey: the ability to temporarily take control of (aka possess) enemies and NPCs, even a friggin’ T-Rex. How this works is you toss Mario’s hat to whatever target you so desire, and you take over (aka capture) them. And once you take control of that target, you also inherit its powers. (This gameplay mechanic most likely replaces the generic power-ups the series is known for.)

It’s also going to include amiibo support (along with a set of amiibo toys including Mario, Bowser, and Peach in wedding outfits), the ability to customize Mario with all sorts of costumes (which can be unlocked in-game), and there are lots of worlds to explore; it looks like a really fun game, and I look forward to playing it when I get the chance.

The game was first announced during the January Switch presentation, with an estimated date of Holiday 2017; for E3 2017, a final release date was confirmed: October 27th, 2017.

But seriously though, no Mario Maker game on the Switch? I am disappointed, Nintendo.

(Luckily, I would get my wish… 2 years later.)


Who Won E3 2017?

So, there you have it: My take on E3 2017. Of the big three (Microsoft, Sony, and Nintendo), who won?

Well let’s start with Sony first: Most of the games they showed off didn’t entice me that much; the only game that impressed me a lot was Spider-Man, but other than that, it didn’t do much for me.

Microsoft on the other hand, announced a new console, along with a plethora of games for it.  The unfortunate thing though is that all of them are also playable on the PC through Windows 10; there wasn’t a single exclusive that was SOLELY for the Xbox One. (Though to be fair, Microsoft also owns a large operating system market through Windows, and unlike Sony and Nintendo, they do believe in choice, so I guess I can give them some credit for trying to be consumer-friendly.)

As for the games themselves (much like with Sony), most of them didn’t entice me that much…aside from Forza Motorsport 7 and a couple of others.

Then we come to Nintendo: Call me biased if you want to, but I think they dominated E3 2017 in terms of exclusives and presentation; at least half of the games they showed off enticed me, and even some of the ones that didn’t entice me, at least had some fun factors to it. There were even some surprise announcements, such as the Metroid Prime 4 one; now we didn’t see THAT coming. The one game that REALLY impressed me though was Super Mario Odyssey, and for good reason: It’s a Mario game that’s different from the rest, at least gameplay-wise.

So in my opinion, I think Nintendo won E3 2017, with Microsoft coming in second, and Sony coming in third.

And thus concludes this recap. Hope you guys enjoyed this read, and as always I will see you all next time. Peace. 😉

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